

The second is intended to keep track of a stat if you end up with an injury or affect that would temporarily raise or lower a stat. The first entry field is where you enter all your stats, because those are the fields tied to all the auto-calculated derivative stats. How to incorporate them into custom macros will be addressed later. These toggles affect the rolls made by all buttons on the sheet.

The second selects whether the rolls are made publicly (seen by everyone), or whispered direct to the GM. The first changes which name shows up in the header of rolls made from the sheet. But just above those are 2 toggle switches. This can help you format larger descriptions, inline dice rolls, tables, or whatever you may need to set up in attack, skill, or notes of whatever kind.Ībove the stat blocks, the first 2 rows of entry fields allow you to enter a public name (hero name) and a private name (real name), a place for the Occupational Character Class, character level, and experience points. The spell input fields for attack and damage do not apply to this rule, because they are written in such a way that you input your entire attack or damage calculation as an inline roll.Īll note fields are text areas, meaning that they will accept line breaks. If you have a penalty of 4 to enter, then you would enter -4. If you have multiple bonuses or attribute calls to enter, you would only leave the + off the very beginning of your entry.

This means that if you have a bonus of 4 to strike (as an example, you would enter just a plain 4 in the entry field. 20 Suggested Scripts for Pro SubscribersĪlmost all input fields that are part of a roll button macro need to be treated as if they have a "+" already at the beginning.
